
Without water, desert creeps in and plants begin to wither.
Timberborn drought Patch#
Here's what the new patch added:Ĭrops and forests can now only grow if they have water – from rivers, artificial lakes and canals, the new Irrigation Towers.

And now the players can put it to good use! In fact, they have to – droughts are a new, inevitable threat, and plants need water to survive. In November, we added dynamic water that can be rerouted with artificial canals and controlled with dams.
Timberborn drought update#
It also brings a real novelty with its strategic water management depending on the terrain.The new update is a natural follow-up to the previous patch, Dam & Blast. En conclusionĮven if the game is still in early access for the moment, it is already rich enough in content with its two playable factions and its fifteen different maps to occupy you for many hours. The further you go, the more tired your beavers will be (in red).Įven if the seasons are not yet established, the game offers a day / night cycle as well as alternations between good weather and drought. Observe the tracks on the roads from the selected warehouse (right). You will also need to take into account the distance from warehouses and homes to maximize the productivity of your charming beavers. You can decide to temporarily suspend their activity to assign the workforce to another location or more simply to adapt the quantity of positions available in the building. To operate your buildings, you will need manpower. The welfare of a particular beaver (which you can even rename) Your progress score will be permanently calculated according to several criteria that you can meet with the help of buildings or even with the help of decrees (you can choose how many hours a day the beavers must work for example). To develop your colony you will need happy beavers (they will live longer and have more offspring) by meeting their demands for comfort, leisure, spirituality and social life. Each building has its own entrance, so you will have to position your stairs and access paths judiciously. Very practical for optimizing the distance to be covered by your beavers and thus increasing their productivity. Multi-storey buildingsĪnother special feature of the game is that you can build buildings on top of others (as long as they have the “solid” attribute) to gain floor space. In the center, the water tank to hydrate our beavers.Īs you progress, you will be able to unlock, using science points, new buildings such as irrigation towers, dynamite factories (to dig canals to bring water to places required), paddlewheels to supply power. Without the dam to hold water, the whole map would be gray (arid lands) as on the right side. To help you visualize the influence of water, lands will be displayed in green when within range of a water source and gray when not irrigated. You will therefore need to judiciously establish dams along the watercourses to retain the water at the desired level, the height being obviously managed (be careful not to flood your own village by building a dam too high). Needless to say, without water your crops and trees will not grow and your beavers will die of thirst if you do not have enough cisterns to store water. Indeed, depending on your level of difficulty, you will be regularly confronted with periods of intense droughts where the water of rivers and streams will no longer flow naturally.

The game differs from other construction games by very fine management of water and by extension of the means to control its flow and storage. The industrial faction par excellence but often in contempt of the surrounding nature. The Iron Teeth, outstanding metallurgists allowing them to create machines to assist them as well as scientists mastering reproduction in incubation boxes.The Rustiqueues, very good farmers with advanced agricultural techniques (beehives to pollinate crops faster) and with underground warehouses, but needing a high level of comfort to feel good.
